Marvel Rivals Patch 2.5: Major Balance Overhaul & Ultron Joins the Fight

rocket β’ May 22nd 2025
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rocket β’ May 22nd 2025
The Age of Ultron begins in Marvel Rivals! This mechanical mastermind joins the Vanguard class, bringing his advanced AI capabilities and devastating technology to the fight. Ultron's kit focuses on area control and tactical superiority, making him a formidable addition to any team composition
Ultron's New Team-Up: Stark Protocol
Partnering with Iron Man, Ultron gains access to the Nano-Ray ability, while Iron Man receives a 5% damage boost as the anchor. This synergy represents the complex relationship between creator and creation, offering both offensive and defensive advantages
Vanguard Updates
Captain America receives significant survivability nerfs:
Health reduced from 600 to 575
Shield recovery delay increased from 2s to 4s after Living Legend
Freedom Charge ultimate cost increased from 2800 to 3100 energy
Doctor Strange gets damage buffs:
Daggers of Denak falloff improved from 62.5% to 80% at 20m
Maelstrom of Madness range damage falloff completely removed
Emma Frost sees mixed changes:
Telepathic Pulse range extended from 15.5m to 18m
Mind's Aegis shield reduced from 500 to 400
Carbon Crush cooldown increased from 5s to 6s
Crystal Kick damage decreased (50β40 hit, 100β90 wall impact)
Groot receives damage nerfs:
Vine Strike damage per hit reduced from 70 to 65
Ironwood Wall cooldown increased from 8s to 12s
Magneto gets a quality-of-life improvement:
Ring charging speed increased from 4s to 3s per stack
Thor undergoes major ability reworks:
Hammer Throw becomes a standard ability (6s cooldown, no Thorforce cost)
Hammer damage reduced (70β45 throw, 30β20 return)
Thorforce shield value decreased (100β75 per stack, 200β150 maximum)
Duelist Adjustments
Hawkeye receives damage buffs:
Base arrow damage increased from 32 to 34
Blast Arrow improvements across projectile and spell field damage
Focus capacity and charging speed improvements
Hela gains sustained damage potential:
Nightsword Thorn charge capacity increased from 8 to 10
Human Torch faces significant nerfs:
Fire Cluster damage reduced from 7 to 6 per hit
Blazing Blast charge time increased from 2s to 3s
Flaming Meteor shield reduced and cooldown extended
Iron Fist receives defensive nerfs:
Dragon's Defense conversion rate and maximum bonus health reduced
Jeet Kune Do cooldown reduction decreased
Iron Man loses team-up synergy:
Gamma Overdrive removed from Gamma Charge team-up
Repulsor Blast third shot damage reduced
Armor Overdrive maximum bonus health halved
Namor sees mixed changes:
Blessing of the Deep cooldown increased from 15s to 20s
Horn of Proteus radius expanded but outer damage reduced
Monstro Spawn damage falloff improved
Psylocke receives minor nerfs:
Wing Shuriken retrieval damage reduced
Psychic Stealth invisibility duration decreased from 3s to 2s
Squirrel Girl gets quality-of-life improvements:
Burst Acorn capacity increased from 10 to 12
Mammal Bond cooldown reduced from 12s to 10s
Improved ability user experience across multiple skills
Star-Lord sees ultimate adjustments:
Galactic Legend cost increased but range and damage falloff improved
Storm receives a minor ultimate buff:
Omega Hurricane damage increased from 150/s to 160/s
The Punisher gains mobility and damage improvements:
Final Judgement movement penalties reduced
Adjudication magazine size increased and damage buffed
Strategist Overhauls
Jeff the Land Shark undergoes major rework:
Joyful Splash now deals damage while healing through allies
Aqua Burst becomes charge-based ability with launch effect
Healing Bubble converted to heal-over-time effect
Hide and Seek gains energy system with reduced healing
Ultimate overflow healing provides bonus health
Luna Snow receives combat improvements:
Light & Dark Ice damage and healing increased
Absolute Zero grants bonus health per enemy hit
Fate of Both Worlds ultimate cost increased
Rocket Raccoon faces minor nerfs:
Repair Mode healing reduced from 55 to 50
Team-up changes affect anchor bonuses
Fresh Synergies
Chilling Assault (Luna Snow + Hawkeye): Luna gains 15% healing boost, Hawkeye unlocks Ice Arrow
Jeff-nado (Storm + Jeff): Mutual ability exchanges creating storm-shark synergy
Operation: Microchip (Punisher + Black Widow): Combat stat boosts and new Pulse Rifle
Rocket Network (Rocket + Peni Parker): Healing improvements and Web Beacon upgrade
Symbiote Shenanigans (Venom + Jeff): Health boost and Healing Tendrils
Removed Team-Ups
Several team-up abilities have been removed or significantly altered:
Allied Agents (Hawkeye + Black Widow)
Ammo Overload (Rocket + Punisher)
Chilling Charisma (Luna Snow + Jeff)
Symbiote Bond (Venom + Spider-Man/Peni)
Adjusted Team-Ups
Atlas Bond: Damage boost reduced from 15% to 10%
Fantastic Four: Cooldowns increased from 20s to 25s
Gamma Charge: Gamma Monstro cooldown extended to 20s
Mental Projection: Illusion damage reduced from 30% to 20%
This patch fundamentally shifts the meta landscape. Vanguard heroes face reduced survivability across the board, potentially favoring more aggressive, damage-focused compositions. The Duelist changes create new viable picks while addressing dominant strategies. Strategist reworks, particularly Jeff's transformation, introduce fresh support dynamics
The introduction of Ultron adds another layer of tactical depth, especially with the new Stark Protocol team-up creating interesting synergies between technological heroes
These balance changes represent Marvel Rivals' commitment to evolving gameplay while maintaining character authenticity. Players should expect significant meta shifts as the community adapts to these changes, particularly in competitive play where team-up synergies will become increasingly important.
Stay tuned for detailed Ultron gameplay guides and meta analysis as the patch goes live!